Wild Might
[Prophecy ]

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    Set: Prophecy
    Type: Instant
    Rarity: Common
    Cost: {1}{G}
    Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
    The hunted can become the fiercest hunters.

    Non Foil Prices

    MINT/NM - $0.30
    SP - $0.30
    MP - $0.30
    HP - $0.30

    Foil Prices

    MINT/NM Foil - $1.00
    SP Foil - $0.90
    MP Foil - $0.90
    HP Foil - $0.80
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